Jani Gröhn is the Product Owner and Design Lead for Thrust Issues. He’s the visionary behind the game and a guiding force for the team. His job is to keep everyone on the same page and share his vision with the team.
Likes: Long walks on the beach, tactical turn-based strategy.
Favorite games: Jagged Alliance 2 (1.13), XCOM: Long War, Civilization V.
Jesse Ahonen, our Scrum Master and Tech Lead, is the man implementing the features and bugs to our game. As a hardcore VR enthusiast, he looks to push the envelope and innovate in this new Wild West of technology.
Likes: Non-Euclidean tongue twisters.
Favorite games: MGS series, Final Fantasy IX, Vampire: The Masquerade – Bloodlines
Juuso Hietanen is our Art Lead. He has a keen eye for aesthetics and is experienced in both 2D and 3D work. His signature style is what will make Thrust Issues graphically shine and make it stand out.
Likes: Metal music, being creative, colorful language and pro wrestling.
Favorite games: Blood, Guitar Hero, DOTA, Tekken series.
Dmitrii Zhurukov is our Head of Business. With his help, our dev team can focus their efforts on day-to-day development, while he pushes our game towards commercial success.
Likes: Basketball, hip hop music, non-alcoholic beverages.
Favorite games: FIFA series, PUBG, Heroes of Might and Magic IV.
// Who are we?
Axiom5 Games is a four-man team of passionate and talented game developers with varied backgrounds and skills. Our motto?
“We want to create great games that can be enjoyed with or without VR.”
// What do we do?
Our upcoming commercial debut game is called Thrust Issues,
a high speed racer combining elements of racing and rhythm games
to create a new and exciting blend of gameplay.
Old-school anti-gravity racers like Wipeout and flow-inducing rhythm games like Audiosurf are the core inspiration behind our ambitious project.